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Charge Blade · melee · technical

Charge Blade Progression Build

The Charge Blade progression set at HR 40+ swaps the starter armor for G. Fulgur Helm β (head), Arkvulcan Mail β (chest), G. Fulgur Vambraces α (arms), Gore Coil β (waist), Gore Greaves β (legs) and moves to Leidenskraft. The point of this stage is Weakness Exploit 5, Critical Boost 4, Critical Element 3, Maximum Might 3, Antivirus 3 and Load Shells 2 — skills that keep paying off after you replace them with endgame pieces.

mid

HR 40+ Mid-Game

HR 40+

Weapon

Leidenskraft

Charm

Exploiter Charm II

Decorations

Critical III, Magazine II, Critical I

Armor

  • Head: G. Fulgur Helm β
  • Chest: Arkvulcan Mail β
  • Arms: G. Fulgur Vambraces α
  • Waist: Gore Coil β
  • Legs: Gore Greaves β

Activated Skills

Weakness Exploit 5Critical Boost 4Critical Element 3Maximum Might 3Antivirus 3Load Shells 2

Damage profile from Weakness Exploit Lv5, Critical Boost Lv4: approximately 1× raw, or 1.093× against weak points (approximate model, white sharpness assumed).

Charge Blade Progression FAQ

What is the best Charge Blade progression build?
At HR 40+ the Charge Blade moves to Leidenskraft with G. Fulgur Helm β (head), Arkvulcan Mail β (chest), G. Fulgur Vambraces α (arms), Gore Coil β (waist), Gore Greaves β (legs) and Exploiter Charm II.
Which pieces of the Charge Blade progression set survive into endgame?
G. Fulgur Vambraces α is the most reused piece across recorded Charge Blade sets, so craft it first.
What HR does the Charge Blade progression set cover?
It is recorded for HR 40+.